![]() ![]() See chapter 10 for the general rules of spellcasting and the end of this class description for the necromancer spell list.Īt 1st level, you know two cantrips of your choice from the necromancer spell list. (a) a Dungeoneer’s pack or (b) an Explorer’s Pack.(a) a component pouch or (b) a spellcasting focus.You start with the following equipment, in addition to the equipment granted by your background: Add all your levels in the necromancer class to the appropriate levels from other classes to determine your available spell slots. If necromancer isn't your initial class, here are the proficiencies you gain when you take your first level as a necromancer: Dagger, Quarterstaff, Sickle, Scythe (Glaive). As a multiclass character, you must have an Intelligence score of at least 13 to take a level in this class, or to take a level in another class if you are already a necromancer. If your group uses the optional rule on multiclassing in the Player's Handbook, here's what you need to know if you choose necromancer as one of your classes.Ībility Score Minimum. Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, Nature, Perception, Religion, and Survival Weapons: Dagger, Quarterstaff, Sickle, Scythe (Glaive) Hit points at higher levels: 1d6 (or 4) + your Constitution modifier per Necromancer level after first. Hit points at 1st level: 6 + your Constitution modifier Class FeaturesĪs a Necromancer, you gain the following class features. Second, choose the Acolyte or Hermit background. First, Intelligence should be your highest ability score, followed by Constitution. You can build a Necromancer quickly by following these suggestions. ![]() Did you decide to take up study in secret, without formal acknowledgment or permission? Quick Build Did you want to learn from your ancestors at the Black Rose? Or perhaps you wanted to emulate your progenitors in the Arcanum. When creating a necromancer, think about why you chose to pursue this restricted form of magic, and how you learned. Since the war's end, necromancers have expanded their learning to include damage of nearly any type and skills more suited to a world at peace. They know that death is not an end, but a new beginning, and they seek to swiftly carry death to those who have it coming.ĭuring the Great War, most necromancers focused on ways to best the fiendish armies invading the realm, as well as raising the fallen to beat back the seemingly endless tide of demons pouring through the gate. ![]() Many who follow the necromantic arts don't summon or control undead rather they seek out those who would corrupt the order of life and death. Their allegiance is their own to choose, and while many pursue noble goals, some seek knowledge and power for their own evil ends. Necromancers in the world of Calypso most often worship Kremation, though they are not required to do so. These great minds choose to learn from their ancestors in the most direct way possible. Still other necromancers focus their energy on divining the knowledge and wisdom of the dead. Though often seen as an evil act, there are those who aim to do good with their necromantic spells, even going so far as to swear never to raise a corpse, instead relying on the life-stealing power of their spells to regain life energy. Those who study the inner workings of raising the dead, for whatever reason, must always have care when pursuing their craft, never knowing the reaction those around them may have. Even so, there are those who are fascinated by its use and the oft forbidden magics that go with it. Necromancy is almost universally hated and reviled. As he cuts through swaths of enemies, he uses their life essence as fuel to continue his rampage.Ī halfling chants a special prayer to the dead, raising long dead spirits and gleaning insight from the knowledge of their past lives. Summoning necromantic energies from the ether, she raises her fallen allies and turns the tide of battle.Ī fierce orc wades into battle wielding a fearsome scythe. ![]() Her allies are being slaughtered, and she must intervene. A High Elf stands on a bluff overlooking the battle below. ![]()
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